Introduction
Prey - game uncommon and,
in many respects, uncommon. From one side - this classical
"dull" of shuter, with another - there is an original subject, while
with the third - is present all that, which not was not in other
projects. Missions frequently are constructed on pazzlakh, which
earlier and exist it could not, and which begin to move to the second
plan subject and, partly, even "dull" component of geympleya.
In this passage are described the standard problems, connected
with the innovations, and also the most complex moments of each level.
This management to the passage, is faster, even it is not the
same - this is more the survey of the new special features, which so
there are many in game Prey.
Preface
We imperatively do not recommend to you to use chitami,
treynerami and other methods to pass game dishonestly. The fact
is that in the very project of Chita they are not provided, but the
remained cantilever commands were reached to it from cursor Doom 3,
they often simply disrupt the motion of game, making impossible
further passage.
Special features
, before undertake the solution of any problem, which
to us proposes Prey, it is
necessary to study the special features of play peace, generated by
innovations.
First of all, this the so-called "wall paths". They
are of only indicated on the picture appearance, but they can be in
two states - switch oned and switched off. Along these paths it
is possible to walk; however, it cannot be jumped - in that case you
will fall under the force of "present" gravity. The same will
occur, if you descend from the path, or, if it someone turns off.
However, very frequently at the end of the wall path simply
necessary to jump to the "real" floor - in this case it serves as the
unique elevator, which makes it possible to be moved from one level to
another.
Is also in the game used trick with switching of gravity - with
the shooting into the special green switch in the form of three
holographic hexagons its surface becomes floor. It is
interesting that during this switching the enemies die after drop.
One additional important component of gravitational foci - mini-
planet. These are the small (on a space scale) spheres, over
surface of which it is possible to walk. However, there are no
general pazzlov of any kind with the use of radial gravity on such
objects in the game, and special cases are examined in the passage
itself.
Perhaps, main pazzlovoy component of geympleya is the
possibility of separating the sincere and solid shell of our hero
(although this option will appear and not immediately). Spirit
can walk through the force fields, interact with the panels, attack
enemy arrows and even select cartridges. But soul cannot open
door, walk through the walls (with rare exceptions) or move body
(independently).
Simplest and frequently meeting pazzl - to pass through the
field and to open it from the panel from other side. Almost
always panels are located immediately beyond the field, but in the
rare cases it is necessary to be missed somewhat further.
Another extended version of the use of aid of soul - walking
along the special bridges, which are visible only with it, however, to
learn, that next this bridge exists, it is easy - about this
frequently testifies special sign on the wall or the floor, that
hints, which is here possible or is necessary to leave the body.
Sometimes in such places it is possible to pass through the wall
into any secret place with the cartridges. Frequently soul must
neglect elevator or another mechanism, into which it is preliminarily
necessary to place body, for its displacement.
Portals. Perhaps, this most beautiful innovation; however,
the connected with it problems is small. It is important to only
remember some things relative to them: not all portals are
double-sided; not all double-sided to the form portals are the
same (i.e., after visiting and after leaving, you can prove to be
entirely elsewhere); gravity of location after the portal in the
majority of the cases is differed from that flowing; through the
portals it can pass everything, including bullets and garnets, but
excluding ship; some doors and holes in the floor are one-sided
portals; in the portals, from which appear the enemies, in the
majority of the cases it cannot be entered; some portals are
disguised under the simple door aperture. But most important -
this that that the portal has a direction, and if from one side - this
is simple hole, for example, in the floor, then with another there can
be portal.
Game is also uncommon fact that in many places (especially, when
topical line is developed) nothing occurs for so long and no longer.
In such cases it is necessary a little to wait and to
investigate location anew (usually sufficient to go around the pair of
rooms).
And one additional important element - this is the explosion of
organic barrages by green biosharami. Similar is encountered
frequently, and if you saw such sphere (them everywhere in bulk, so
that in the case of unsuccessful attempt do not survive), know - next
for sure there is an organic barrage. For its removal it is
necessary to roll to it sphere and to postrelyat' in it to the
explosion.
Here are the basic special features of geympleya. However,
we do not forget, that there are combinations of these special
features; therefore the number of "standard" riddles is very great.
The first level contains no special difficulties. For you
one must be missed from the toilet before the placement of the bar,
where, after the pair of minutes, girl will give to you the open-end
wrench, to which even after a certain time it is necessary to kill two
sexual giants, which offended the friend of hero.
Escape Velocity
Actually, the training level, where you will learn to
walk along the corridors, to use open-end wrench, to squat, to use
panels and portals. It is here important to understand that the
portal has a direction of entrance, and the framework, empty from one
side, with another it can be portal. But, perhaps, the most
important lesson in the very end of the level - to memorize what is
frequently necessary simply to wait so that the way further would be
opened.
Downward Spiral
At this level, besides the development of base habits,
you will for the first time meet organic barrages and wall paths.
The first, as it was already said above, must be destroyed by
special biosharami, which be present near. It is necessary to
include by hand the second wall path from the panel. But at the
end of the level you will break to death...
Rites of Passage
At this level (but return here you you will be yet
repeatedly) protagonist - grand-dad. Is more accurate, its
spirit, which will learn you to use the possibilities of its soul.
In the task will have to leave the body (on silence of key E or
the wheel of mouse), to pass through the fire and to extinguish its,
thus, after opening way to its physical shell. Only further
there will be the bow in the fiery ring, which can take spirit only.
It is here important to examine this phenomenon as death.
In contrast to other games, where to you is given only one life,
here you are immortal. It is more accurate, very even they are
mortal, but spirit is capable to resurrect body. After loss the
player is moved into another peace, where the soul, killing dark-blue
and red birds, will be able to replenish stocks of health and force of
spirit, but also birds are capable you of wounding. The force of
spirit is necessary for shooting from bow, and also it serves as the
health for the immaterial shell.
Second Chances
Most saturated to the new problems level. Almost
immediately you will prove to be near the force field, through which
it can pass only spirit. To the right of field there is a symbol
in the form of star, which means that somewhere here it is necessary
to use by soul. Besides the passage through the field in this
place it is possible to be taken away to the platform in front on the
unique bridge for the spirit.
After the following field on the "break" of wall path, perhaps,
the first complex place in the game. On the floor (for you this
ceiling) there is a dark-blue sign for the soul, and in vain we do not
leave from the body and (on the signs) we go into the cab of control.
Panel for the transport of physical shell is there utilized and
we return back to the body.
After this, we be sent for the same cab. There will appear
the new type of weapon, which is charged from the special wall
batteries on the button "alternative attack" (right button of mouse on
silence). Moreover charges in the game four types - red plasma,
frost, the single discharges, lightning.
Under the stairs there will soon be two portals - we do not
forget about such possibilities (output it can be, also, under the
stairs) on the motion of game. Through one portal it is possible
to attempt itself to overtake, and after others - room with the
variable gravity. As it to govern, is written in the
introduction. You should reach the portal, after which only
further there will be the blind alley, output from which on the
ceiling, where portal with the green switch of gravity after it
lurked.
All Fall Down
Complex place here, if we do not consider problems to
further development of the habits of control of wall paths, gravity
and portals - arena with the child- spectres. The fact is that
the enemies frequently die unnoticeably, and sometimes seems that new
enemy - this old, and, which means, to kill it too complicatedly.
In reality, everything is easy.
Crash Landing
At the very beginning of this level - one of the
moments most complex for the spirit. For you is in prospect to
leave the body, to shoot enemies and ceiling ring mount and,
certainly, to open force field.
At this level will appear the new type of tasks -
displacement of body by means of the mechanisms, controlled by soul
from the remote panels. Although one such task was already,
elevators here will appear - in the large location with the broken
aircraft it is necessary to go down elevator, to visit in it and by
spirit to use a panel near. Later at this level there will be a
similar task.
Only further will meet the first in the game panel with the
code. Here no PDA as in Doom 3; however, the code is always
drawn near in all not numerous similar cases in the game. In
this situation - on the display, which is located to the right beyond
the force field. To examine in the extraterrestrial hieroglyphs
arabic numerals possible, after leaving the body or after waiting,
until to the display flies up your bird.
Still further will be accomodation with the set of wall
paths and mechanisms, them controlling. In reality, there
everything is simple - it is necessary to only pass by mechanisms
themselves there, to neglect them and to return along the paths
conversely, it is higher by the level, where portal will appear.
Sacrifices
And again not without the new types of tasks.
Besides the boss, at this level, where to you they will give out
new weapon, you you will find the hand of newcomer, with which you
will be able to open many doors and force fields. It suffices
"to harvest" to the panel for fulfilling the required action.
There Are Others
No semantic load from the point of view of increase
"skilla" level bears. The second return to the soul of the
grand-dad, where, as before will have to proceed into the cave of
perfumes, is simple.
Guiding Fires
And again not without the innovations. Now for
you one must poletat' aboard the spacecraft. The ships, utilized
by you, only one type, and they all are activated (they take off) and
they are deactivated (they sit down themselves) from the typical
areas, with the approach to which appears the panel.
To govern ship is easy, especially as to shoot it is possible to
infinity, but it is important to know that its alternative attack
(right button of mouse on silence) - these are not only landing on the
special areas (necessary to direct sight in the center of area), but
also the gravitational manipulator, by whom it is possible to
investigate obstructions, but the main thing - to catch enemies.
In their this position it is very convenient to shoot.
However, To uvorachivat'sya is possible with the aid of the key
for leap.
This and the following several levels will pass according to the
principle "fly over from the area on area, open sluice, again fly
over:".
The Old Tribes
First half of level is somewhat monotonous, but
innovations exist and here - this laser safety system. The ring
mount is activated with the intersection of ray. Lasers can be
disconnected from the special panels; however, if ring mount is
already activated - this will not save you.
In many places it is necessary to use the special paths,
accessible only for the spirit; therefore attentively we look in the
searches for characteristic symbol. One should remember that
central objective is everywhere the discovery the following sluice for
the journey aboard the ship.
After sequential round sluice in the ceiling there will be the
fan, fed by three sources. For its turning off it is necessary
to remove field, to open each of three blocks on the perimeter and to
take out by the manipulator of ship the special blocks (for this
necessary to fly up very closely).
Aunty in the combat coloring will report some key moments
of subject.
Hidden Agenda
After delivery of the next-to-last type of weapon the
game will break the stereotype, connected with the fact that the force
field must be opened compulsorily from the reverse side. Further
will have to give a ride its body on the "roundabout", by which it is
possible to govern spirit from the panel.
For this in the place indicated it is necessary to visit into
the green cabin, after which to pass through the field and from the
panel to turn mechanism two times.
Average wall path will lead into the accomodation with the
variable gravity. To pass is sufficiently simple, if we shoot at
the switches with the knowledge of the purpose of each shot. The
end of the level will be complex.
Jen
Prompt to the code of access is located on the floor
near the panel.
The closed door it is necessary to open to the spirit, which for
this it will be necessary to complete the most distant journey for the
game on the ventilating shaft, at the end of which for using the panel
it is necessary to kill zombi. Behind the door there will be one
additional "framework" in the form of the being moved portal.
After the rescuing of girl approach the monitor to the left and,
after videochata, follow into the room, where portal soon will appear.
The Dark Harvest
From the beginning of level there will not far be
unique elevator in the form of three horizontal pipes, which must be
first gone down by spirit from the cab of control, then visited to it
by body and transferred body upward, again with the aid of the soul.
In the arena with the slots in the floor it will be necessary to
kill all monsters and only after this along the wall paths to leave to
the opened portal, after which there will be simple problems to a
change in the gravity. Further to you will be encountered two
enormous mechanisms. It is necessary to visit into the inward
neighbor through the distant (to zaprygnut' to the step of the being
moved mechanism and on it to arrive at the pipe of the first
mechanism, in middle of which there will be the output), but before
this should be opened plasma glow from the panel at the end of the
accomodation. After this, we do not forget about our soul and
special bridges for it.
The Complex
After lazaniya along the pipes for you one must solve,
probably problem most uncommon for this genre. After falling
inside the cube, for player one must shoot at the switches of gravity
(they they appear nonstandard) for the purpose of the displacement of
small cube along the chute. After dragging through it along the
length chute, you will open way further.
After long wall path again under the floor to the pipes and into
the opened portal, after which will be one additional interesting
problem on the displacement of its body spirit, which you will easily
solve themselves.
And one additional nonstandard task to the gravity - by means of
the panel after the force field it is possible it to switch, after
which it is necessary to drag over both glass cubes to the opening in
the wall. To make this is possible into several approaches, but
to zaprygivat' from the cubes into the opening it is necessary only
with the reverse gravity - otherwise to not jump so far.
You will attentively look forward behind the door - these are
you! It is not only necessary to attempt itself to overtake =).
in any event to leave necessary into the same door, behind which it
will be required to again switch gravity from the panel and to go on
the interesting mechanism downward.
Is further - one additional task to switching of gravity from
the panel. Its Interesnost' in the fact that with the change of
gravity the mobile bridge overturns to the side of portal necessary to
you; however, it interfere with the growth of organic matter in the
base, to destroy which is possible by biosharami.
Ascent
Do not forget that also at this level the main method
of movement - spacecraft. But foot jaunts are necessary only for
the discovery of sequential shutters.
To the mini- planet it is necessary to land on top and to pass
along the pipes to the panel, which will neglect the enormous
mechanism, which moves transparent square boxes from the bottom itself
upward - you should be taken away into one similar. After the
second box it is necessary to use switches of gravity and with the aid
of the spirit to open green ejection from the pipe. In the dark
corridor with the "spiders" for the passage to the following level
also it is necessary to use the switch of gravity on the ceiling.
Center of Gravity
After force field will be one additional problem to the
displacement of body on the elevator, walking spirit on the bridges
and through the portals. After the portal- framework it is
necessary to go into the left angle, but not through the field to the
right.
To open the field of mini- planet is possible from the panel,
whose position is better to define previously, just as the position of
the launching pad, where before ship activation will have from the
panel to open sluice to further pass from one mini- planet to another
possible along the rounding pipes. After opening sluice, to
return it is possible by accurately the same method, but on another
pair of pipes.
In the "center of gravity" it is necessary to destroy all
mechanisms on the reverse sides of the revolving plates, after which
from the opened side to destroy the rings of rod. The passage on
top will be opened after this.
Resolutions
Beautiful and dynamic level. For the passage of
labyrinth first by spirit from the panel to the right gather bridge,
after which by body visit to the segment of wall path to the left, and
again by spirit use the same panel. Further to the following
segment in the tele- and again by spirit use already another panel.
Again segment and again the second panel. Here and
everything.
Monster to destroy simply - the main thing to bring down all
violet mechanisms, which restore its health even they appear, when in
it remained approximately half of health. After small dialogue
it is necessary to kill girl.
Oath of Vengeance
Again, already third time, it is necessary to visit the
cave of perfumes, but everything is considerably simpler this time and
it is more interesting. Very soon it will be required to return
and to destroy all, well or almost all enemies before the appearance
of a portal.
Facing the Enemy
After sequential arena with the enemies, after the
portal there will be two panels, by activating whom, it is necessary
to shoot the window opened in the rotor. After explosion for the
spirit the way to the following panel, which will assemble bridge,
will appear.
Further are located two additional panels, removed from each
other, but they must be activated almost simultaneously, which is easy
to make, if we in one place body, and in another - soul.
The quite meat part of the game will then follow, probably, but
it is worthwhile to know that it is not everywhere necessary to kill
all enemies for the discovery of further ways.
Mother's Embrace
Interesting puzzle aboard the attached ship - it is
necessary "to light up" all protrusions on the revolving sphere.
For this of the key for alternative attack it is necessary to
jump out to the sphere, to one of the protrusions, and by discharge on
the left button of mouse to light up it.
Destruction of polyhedron - even more interesting
occupation. It is first necessary from the bow to fall by spirit
into all transparent faces, after which it will be possible to break
them by simple weapon.
Well and the most interesting. During the
conversation with the most important monster it is necessary to
previously neglect three aerial mines, in order to up to the moment of
struggle they already viseli in air. After dialogue the monster
will begin to fly on the perimeter, but it is protected by the force
field, to temporarily weaken which is possible only by explosion of
mine. With the competent approach three min must be sufficient
for the complete and final victory.
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