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Prey .:. Passage of game

Updated: 21.07.2006, views: 948
 

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Introduction

Prey - game uncommon and, in many respects, uncommon. From one side - this classical "dull" of shuter, with another - there is an original subject, while with the third - is present all that, which not was not in other projects. Missions frequently are constructed on pazzlakh, which earlier and exist it could not, and which begin to move to the second plan subject and, partly, even "dull" component of geympleya.

In this passage are described the standard problems, connected with the innovations, and also the most complex moments of each level. This management to the passage, is faster, even it is not the same - this is more the survey of the new special features, which so there are many in game Prey.

Preface

We imperatively do not recommend to you to use chitami, treynerami and other methods to pass game dishonestly. The fact is that in the very project of Chita they are not provided, but the remained cantilever commands were reached to it from cursor Doom 3, they often simply disrupt the motion of game, making impossible further passage.

Special features

, before undertake the solution of any problem, which to us proposes Prey, it is necessary to study the special features of play peace, generated by innovations.



First of all, this the so-called "wall paths". They are of only indicated on the picture appearance, but they can be in two states - switch oned and switched off. Along these paths it is possible to walk; however, it cannot be jumped - in that case you will fall under the force of "present" gravity. The same will occur, if you descend from the path, or, if it someone turns off. However, very frequently at the end of the wall path simply necessary to jump to the "real" floor - in this case it serves as the unique elevator, which makes it possible to be moved from one level to another.

Is also in the game used trick with switching of gravity - with the shooting into the special green switch in the form of three holographic hexagons its surface becomes floor. It is interesting that during this switching the enemies die after drop.

One additional important component of gravitational foci - mini- planet. These are the small (on a space scale) spheres, over surface of which it is possible to walk. However, there are no general pazzlov of any kind with the use of radial gravity on such objects in the game, and special cases are examined in the passage itself.

Perhaps, main pazzlovoy component of geympleya is the possibility of separating the sincere and solid shell of our hero (although this option will appear and not immediately). Spirit can walk through the force fields, interact with the panels, attack enemy arrows and even select cartridges. But soul cannot open door, walk through the walls (with rare exceptions) or move body (independently).

Simplest and frequently meeting pazzl - to pass through the field and to open it from the panel from other side. Almost always panels are located immediately beyond the field, but in the rare cases it is necessary to be missed somewhat further. Another extended version of the use of aid of soul - walking along the special bridges, which are visible only with it, however, to learn, that next this bridge exists, it is easy - about this frequently testifies special sign on the wall or the floor, that hints, which is here possible or is necessary to leave the body. Sometimes in such places it is possible to pass through the wall into any secret place with the cartridges. Frequently soul must neglect elevator or another mechanism, into which it is preliminarily necessary to place body, for its displacement.

Portals. Perhaps, this most beautiful innovation; however, the connected with it problems is small. It is important to only remember some things relative to them: not all portals are double-sided; not all double-sided to the form portals are the same (i.e., after visiting and after leaving, you can prove to be entirely elsewhere); gravity of location after the portal in the majority of the cases is differed from that flowing; through the portals it can pass everything, including bullets and garnets, but excluding ship; some doors and holes in the floor are one-sided portals; in the portals, from which appear the enemies, in the majority of the cases it cannot be entered; some portals are disguised under the simple door aperture. But most important - this that that the portal has a direction, and if from one side - this is simple hole, for example, in the floor, then with another there can be portal.

Game is also uncommon fact that in many places (especially, when topical line is developed) nothing occurs for so long and no longer. In such cases it is necessary a little to wait and to investigate location anew (usually sufficient to go around the pair of rooms).

And one additional important element - this is the explosion of organic barrages by green biosharami. Similar is encountered frequently, and if you saw such sphere (them everywhere in bulk, so that in the case of unsuccessful attempt do not survive), know - next for sure there is an organic barrage. For its removal it is necessary to roll to it sphere and to postrelyat' in it to the explosion.

Here are the basic special features of geympleya. However, we do not forget, that there are combinations of these special features; therefore the number of "standard" riddles is very great.

The first level contains no special difficulties. For you one must be missed from the toilet before the placement of the bar, where, after the pair of minutes, girl will give to you the open-end wrench, to which even after a certain time it is necessary to kill two sexual giants, which offended the friend of hero.

Escape Velocity

Actually, the training level, where you will learn to walk along the corridors, to use open-end wrench, to squat, to use panels and portals. It is here important to understand that the portal has a direction of entrance, and the framework, empty from one side, with another it can be portal. But, perhaps, the most important lesson in the very end of the level - to memorize what is frequently necessary simply to wait so that the way further would be opened.

Downward Spiral

At this level, besides the development of base habits, you will for the first time meet organic barrages and wall paths. The first, as it was already said above, must be destroyed by special biosharami, which be present near. It is necessary to include by hand the second wall path from the panel. But at the end of the level you will break to death...

Rites of Passage

At this level (but return here you you will be yet repeatedly) protagonist - grand-dad. Is more accurate, its spirit, which will learn you to use the possibilities of its soul. In the task will have to leave the body (on silence of key E or the wheel of mouse), to pass through the fire and to extinguish its, thus, after opening way to its physical shell. Only further there will be the bow in the fiery ring, which can take spirit only.

It is here important to examine this phenomenon as death. In contrast to other games, where to you is given only one life, here you are immortal. It is more accurate, very even they are mortal, but spirit is capable to resurrect body. After loss the player is moved into another peace, where the soul, killing dark-blue and red birds, will be able to replenish stocks of health and force of spirit, but also birds are capable you of wounding. The force of spirit is necessary for shooting from bow, and also it serves as the health for the immaterial shell.

Second Chances

Most saturated to the new problems level. Almost immediately you will prove to be near the force field, through which it can pass only spirit. To the right of field there is a symbol in the form of star, which means that somewhere here it is necessary to use by soul. Besides the passage through the field in this place it is possible to be taken away to the platform in front on the unique bridge for the spirit.

After the following field on the "break" of wall path, perhaps, the first complex place in the game. On the floor (for you this ceiling) there is a dark-blue sign for the soul, and in vain we do not leave from the body and (on the signs) we go into the cab of control. Panel for the transport of physical shell is there utilized and we return back to the body.

After this, we be sent for the same cab. There will appear the new type of weapon, which is charged from the special wall batteries on the button "alternative attack" (right button of mouse on silence). Moreover charges in the game four types - red plasma, frost, the single discharges, lightning.

Under the stairs there will soon be two portals - we do not forget about such possibilities (output it can be, also, under the stairs) on the motion of game. Through one portal it is possible to attempt itself to overtake, and after others - room with the variable gravity. As it to govern, is written in the introduction. You should reach the portal, after which only further there will be the blind alley, output from which on the ceiling, where portal with the green switch of gravity after it lurked.

All Fall Down

Complex place here, if we do not consider problems to further development of the habits of control of wall paths, gravity and portals - arena with the child- spectres. The fact is that the enemies frequently die unnoticeably, and sometimes seems that new enemy - this old, and, which means, to kill it too complicatedly. In reality, everything is easy.

Crash Landing



At the very beginning of this level - one of the moments most complex for the spirit. For you is in prospect to leave the body, to shoot enemies and ceiling ring mount and, certainly, to open force field.



At this level will appear the new type of tasks - displacement of body by means of the mechanisms, controlled by soul from the remote panels. Although one such task was already, elevators here will appear - in the large location with the broken aircraft it is necessary to go down elevator, to visit in it and by spirit to use a panel near. Later at this level there will be a similar task.

Only further will meet the first in the game panel with the code. Here no PDA as in Doom 3; however, the code is always drawn near in all not numerous similar cases in the game. In this situation - on the display, which is located to the right beyond the force field. To examine in the extraterrestrial hieroglyphs arabic numerals possible, after leaving the body or after waiting, until to the display flies up your bird.



Still further will be accomodation with the set of wall paths and mechanisms, them controlling. In reality, there everything is simple - it is necessary to only pass by mechanisms themselves there, to neglect them and to return along the paths conversely, it is higher by the level, where portal will appear.



Sacrifices

And again not without the new types of tasks. Besides the boss, at this level, where to you they will give out new weapon, you you will find the hand of newcomer, with which you will be able to open many doors and force fields. It suffices "to harvest" to the panel for fulfilling the required action.

There Are Others

No semantic load from the point of view of increase "skilla" level bears. The second return to the soul of the grand-dad, where, as before will have to proceed into the cave of perfumes, is simple.

Guiding Fires

And again not without the innovations. Now for you one must poletat' aboard the spacecraft. The ships, utilized by you, only one type, and they all are activated (they take off) and they are deactivated (they sit down themselves) from the typical areas, with the approach to which appears the panel.

To govern ship is easy, especially as to shoot it is possible to infinity, but it is important to know that its alternative attack (right button of mouse on silence) - these are not only landing on the special areas (necessary to direct sight in the center of area), but also the gravitational manipulator, by whom it is possible to investigate obstructions, but the main thing - to catch enemies. In their this position it is very convenient to shoot. However, To uvorachivat'sya is possible with the aid of the key for leap.

This and the following several levels will pass according to the principle "fly over from the area on area, open sluice, again fly over:".

The Old Tribes

First half of level is somewhat monotonous, but innovations exist and here - this laser safety system. The ring mount is activated with the intersection of ray. Lasers can be disconnected from the special panels; however, if ring mount is already activated - this will not save you.



In many places it is necessary to use the special paths, accessible only for the spirit; therefore attentively we look in the searches for characteristic symbol. One should remember that central objective is everywhere the discovery the following sluice for the journey aboard the ship.

After sequential round sluice in the ceiling there will be the fan, fed by three sources. For its turning off it is necessary to remove field, to open each of three blocks on the perimeter and to take out by the manipulator of ship the special blocks (for this necessary to fly up very closely).



Aunty in the combat coloring will report some key moments of subject.

Hidden Agenda

After delivery of the next-to-last type of weapon the game will break the stereotype, connected with the fact that the force field must be opened compulsorily from the reverse side. Further will have to give a ride its body on the "roundabout", by which it is possible to govern spirit from the panel.

For this in the place indicated it is necessary to visit into the green cabin, after which to pass through the field and from the panel to turn mechanism two times.

Average wall path will lead into the accomodation with the variable gravity. To pass is sufficiently simple, if we shoot at the switches with the knowledge of the purpose of each shot. The end of the level will be complex.

Jen

Prompt to the code of access is located on the floor near the panel.

The closed door it is necessary to open to the spirit, which for this it will be necessary to complete the most distant journey for the game on the ventilating shaft, at the end of which for using the panel it is necessary to kill zombi. Behind the door there will be one additional "framework" in the form of the being moved portal.

After the rescuing of girl approach the monitor to the left and, after videochata, follow into the room, where portal soon will appear.

The Dark Harvest

From the beginning of level there will not far be unique elevator in the form of three horizontal pipes, which must be first gone down by spirit from the cab of control, then visited to it by body and transferred body upward, again with the aid of the soul.

In the arena with the slots in the floor it will be necessary to kill all monsters and only after this along the wall paths to leave to the opened portal, after which there will be simple problems to a change in the gravity. Further to you will be encountered two enormous mechanisms. It is necessary to visit into the inward neighbor through the distant (to zaprygnut' to the step of the being moved mechanism and on it to arrive at the pipe of the first mechanism, in middle of which there will be the output), but before this should be opened plasma glow from the panel at the end of the accomodation. After this, we do not forget about our soul and special bridges for it.

The Complex

After lazaniya along the pipes for you one must solve, probably problem most uncommon for this genre. After falling inside the cube, for player one must shoot at the switches of gravity (they they appear nonstandard) for the purpose of the displacement of small cube along the chute. After dragging through it along the length chute, you will open way further.

After long wall path again under the floor to the pipes and into the opened portal, after which will be one additional interesting problem on the displacement of its body spirit, which you will easily solve themselves.

And one additional nonstandard task to the gravity - by means of the panel after the force field it is possible it to switch, after which it is necessary to drag over both glass cubes to the opening in the wall. To make this is possible into several approaches, but to zaprygivat' from the cubes into the opening it is necessary only with the reverse gravity - otherwise to not jump so far.

You will attentively look forward behind the door - these are you! It is not only necessary to attempt itself to overtake =). in any event to leave necessary into the same door, behind which it will be required to again switch gravity from the panel and to go on the interesting mechanism downward.

Is further - one additional task to switching of gravity from the panel. Its Interesnost' in the fact that with the change of gravity the mobile bridge overturns to the side of portal necessary to you; however, it interfere with the growth of organic matter in the base, to destroy which is possible by biosharami.

Ascent

Do not forget that also at this level the main method of movement - spacecraft. But foot jaunts are necessary only for the discovery of sequential shutters.

To the mini- planet it is necessary to land on top and to pass along the pipes to the panel, which will neglect the enormous mechanism, which moves transparent square boxes from the bottom itself upward - you should be taken away into one similar. After the second box it is necessary to use switches of gravity and with the aid of the spirit to open green ejection from the pipe. In the dark corridor with the "spiders" for the passage to the following level also it is necessary to use the switch of gravity on the ceiling.

Center of Gravity

After force field will be one additional problem to the displacement of body on the elevator, walking spirit on the bridges and through the portals. After the portal- framework it is necessary to go into the left angle, but not through the field to the right.

To open the field of mini- planet is possible from the panel, whose position is better to define previously, just as the position of the launching pad, where before ship activation will have from the panel to open sluice to further pass from one mini- planet to another possible along the rounding pipes. After opening sluice, to return it is possible by accurately the same method, but on another pair of pipes.



In the "center of gravity" it is necessary to destroy all mechanisms on the reverse sides of the revolving plates, after which from the opened side to destroy the rings of rod. The passage on top will be opened after this.

Resolutions

Beautiful and dynamic level. For the passage of labyrinth first by spirit from the panel to the right gather bridge, after which by body visit to the segment of wall path to the left, and again by spirit use the same panel. Further to the following segment in the tele- and again by spirit use already another panel. Again segment and again the second panel. Here and everything.

Monster to destroy simply - the main thing to bring down all violet mechanisms, which restore its health even they appear, when in it remained approximately half of health. After small dialogue it is necessary to kill girl.

Oath of Vengeance

Again, already third time, it is necessary to visit the cave of perfumes, but everything is considerably simpler this time and it is more interesting. Very soon it will be required to return and to destroy all, well or almost all enemies before the appearance of a portal.

Facing the Enemy

After sequential arena with the enemies, after the portal there will be two panels, by activating whom, it is necessary to shoot the window opened in the rotor. After explosion for the spirit the way to the following panel, which will assemble bridge, will appear.

Further are located two additional panels, removed from each other, but they must be activated almost simultaneously, which is easy to make, if we in one place body, and in another - soul.

The quite meat part of the game will then follow, probably, but it is worthwhile to know that it is not everywhere necessary to kill all enemies for the discovery of further ways.

Mother's Embrace

Interesting puzzle aboard the attached ship - it is necessary "to light up" all protrusions on the revolving sphere. For this of the key for alternative attack it is necessary to jump out to the sphere, to one of the protrusions, and by discharge on the left button of mouse to light up it.



Destruction of polyhedron - even more interesting occupation. It is first necessary from the bow to fall by spirit into all transparent faces, after which it will be possible to break them by simple weapon.



Well and the most interesting. During the conversation with the most important monster it is necessary to previously neglect three aerial mines, in order to up to the moment of struggle they already viseli in air. After dialogue the monster will begin to fly on the perimeter, but it is protected by the force field, to temporarily weaken which is possible only by explosion of mine. With the competent approach three min must be sufficient for the complete and final victory.



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