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Nensi Of dryu. dress for the first lady .:. Passage of game

Updated: 29.04.2007, views: 498
 

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Game was passed at the level of junior detective.

Thus, Nensi in Paris. We go in the building of the mill (they noted windmill on the roof?). We look stsenku, where Nensi hardly did not open head, so to speak, they met with the colors and the music, if it is possible to name this howl music.

We converse from Khizer, by the assistant of minette. It will give travelling on the metro and it will explain our responsibilities. We should answer the telephone calls, make the broken printer, and so carry out several commissions, whose list let us find in the computer. Do not forget to glance into the box of table, we there take notebook with the figures, from which we learn password to the play portal, diagram of discovery some of box, and we also find instruction to the printer. Let us begin from it. It is discovered the cover of printer and we see three letters - V, H, I. We press on the average button one time, then to the start. Will appear letters A, in, c, d all works. Telephone will begin to ring, we answer the bell. Then we go into the workshop to minette. Let us have a talk with it, it will ask to prepare tea. We pass to the tea table. They will in detail explain to us that it is necessary to make. We read instruction, we ask, what dear color in minette, and we request to name the number from 1 to 10. We obtain red and 10. We look, by what hand it sketches, is not put on on it dress. Now on the basis of obtained information it is necessary to select grasses and to place them into the pot. We obtain the following: Boojum (10 potency), Breland (marsh), Callicula (Gaviforme), Fennelry (Gaviforme), Gibbering (22 potency), Hogbone (Gaviforme), Macrophylla (7 potency), Phyrigia (9 potency), Pipsweet (8 potency), Varvaine (marshy) and Yellow Buttons (Gaviforme). We fill the obtained tea into the teapot and we leave on the table. We leave from the room, but minette it calls us conversely. Seagulls by it it were pleased. We speak from the minette, it will ask to purchase by it new material for the inspiration. We look into the middle of room, there stand dark-blue barrel, green bucket, orange fignya (4 she did not understand that this), and red disk. We should go into the park to station Pont Neuf and purchase something with the similar colors. We leave from the room, we go to the output. Opa, pis'metso under the door tossed up. We read. Yes there threat! We say from Khizer, we explain, that letter not first. We place letter into the box Dodo. With the repeated attempt to take box we obtain on the hands - nizzya, ay-yay-yay. We leave from the house and will go in the matters, good, them was accumulated much. Let us go into the park. At the entrance we examine cross. Then we go to the girl of eastern form. It they call Malika. In it we buy green rings. By the way, by the market it is accepted to deal. For the rings it is possible to pay only 4 Euro-. Further we pass to the man, him they call Marshad. In it we take dark-blue case from the motion picture film for 21 Euro-. It proposes a little to earn. Agree, 15 Euro-- that not excess. It is only necessary to paint picture in the specific colors. Main thing, to follow model. It is first proposed to paint to Mohn to Lees, and then bouquet is color, but with it there is much fuss. Select to Mohn, with it simpler, and the same pay mandrels. After supplementing our capital, we pass further on the park. Near the river to us by back stands the girl Monica. In it we take the red light (it is similar to the hourglasses) for 15 Euro- and orange cone for 1 Euro-. After taking a walk on the park, let us inspect drinkable fountain with the small fish, wind mill with the colored blades and three persons: red, green and are dark-blueer, which prikol'no sing. We leave from the park and will go in Rue du Bac.

We speak with Dieter von Schwesterkrank. In its Russian version they call diet. Although it Diter. Thus, to us are necessary the photo of new cloths, but they are not yet ready. It is necessary to print to itself. Near the aquarium we take the book and attentively we read. In principle, there everything is written. We go into the red room and begin the matter. We have 4 negatives in the box under the trays, we take them on the turn and we put in the magnifier. Paper is already charged, next to it - switch. But light is turned off above 3 trays with the fixing agent.
Sequence of the actions:

1. we turn off.
2. we include magnifier for 2-5 seconds.
3. we place photo into 1 tray for 7-10 seconds.
4. we place photo into the average tray for 5 seconds.
5. we place photo into 3 trays for 8-12 seconds.
6. photo is prepared.
7. we change negative in the magnifier.
8. see from p.y.

Since in the darkness not fig not evidently, sometimes can occur explosions, but we have the second chance. I placed on the screen fingers, there, where they cost tray in order not to be missed. When everything is prepared, Nensi places photo into the packet. It is possible immediately to leave, while it is possible a little to play a little with the toilet. Press on the descent of water of 10 times and in your inventory will appear dark-blue egg. A similar focus was in the curse Of blekmura.
We leave from the room, we speak to Diterom, we take from the table of the digital of fotik and we leave.
Let us go into the hotel de vill'. We speak to Trakvanarom. We return photographs to it. It proposes to us to eat up, that zh, time itself, on top of that and for free. Trakvanar gives to us Hugo telephone Batterli.
Let us go in Place Monge. We converse with The the dzheydzhey Ling. On the table we read newspaper. On the telephone table we read periodical. We ring Hugo Batterli. Then we go into the room to sleep. We in the morning again read newspaper, we make this each morning. Let us go to minette. Telephone rings. This is Pryudens Of ruterford. The sketches of its new details are necessary to it. We promise to it to send toward the end of the week. We speak from Khizer, it requests to finish sketches. We approach the plane-table and attentively read everything. Details for the summer, for the cruise and for the autumn are necessary to us.

1. summer - pink: slippers, blouse and boa to the hand; green: trousers and cap; black glasses.
2. cruise - white fur boats, orange trousers, the white fur of bits, bag- pineapple, mask and the ears of hare.
3. autumn - green rubber boats, white pants, violet jacket, black bag, yellow wig with the square, yellow mask.

The matter is made. We go to minette. But it plays into the computer and wants to see no one. We speak from Khizer, it will explain everything. We go to the computer, we press on the play portal. UPS, is necessary the code. We recall notebook from the table. There on one sheet is written "kerol boor". Boor on English - rude. Thus, we collect "Carol Rude". We begin to play. Rules are explained in game itself, the main thing - to collect more than 1000 points. When we win, we go to minette. We return all purchases to it. We leave from the room. We speak from Khizer. Minette on the selector requires to himself dzhidzhi Ling. We go to it home. Dzhidzhi Ling proposes to play into the hangman. We agree. It is necessary to guess words in English. It doesn't matter, if you do not guess. We say from Dzhidzhi so that it would go to the minette. She does not want. We propose to bake pastry for it. But we have problem - there is no mint and brown sugar. Dzhidzhi it tells about the treacle. We find it in the cabinet in plate, there - the book about electrical engineering. Let us go into the park. Maliki has mint, but for 50 Euro- - this too. We go to Marshadu. In it we take the culinary book for 2 Euro-. Let us go in the cafe. We order Cri.me de Glace. We place money to the rectangular plate, we take mint, eat ice cream. Let us go furnace pastry. On the kitchen we place mint to the board, where it itself was ground, we place treacle on the table and read the culinary book. Brown sugar is obtained, if we mix polkruzhki of usual sugar and tea spoon of treacle. We read the prescription of pastry. We attentively place all ingredients into the basin, we place finished dough to the pan to the left of the basin. Finished pastries are flat with the edges bent upward. It will ring Dzhidzhi, it will ask, everything is prepared. Yes, certainly.
Let us go to minette. Telephone rings. We answer the bell. Khizer somewhere fell down, it is possible to attempt to open box Dodo. Three pictures appeared. It is necessary to conduct Dodo into the house so that it they would not catch.

If you junior detective, your actions are such:



If elder, such:



After opening box, we read letters. One letter is written by other letters. We attempt to visit minette. It is occupied. We leave from the house and go again. Now it is possible to have a talk from the minette. Again we leave from the house and will go, for example, into the park. There it is possible to purchase that nibud' useful. In Maliki we take rope and stick. In Monica we take lantern and dictionary. In Marshada - book about the ciphers, diving gear, plate. We attempt to purchase shtukovinu, similar to the pishushchyuyu machine, but it is not sold. It occurs, this is the decoder, which was being used during the war, and Marshad wants for it the bottle of wine the mouton Of fuyete of 1968. But to us wine stores something did not fall. Yes even there is no in them such wine. We will search for. Let us go to Dzhidzhi, we lie down to sleep. We in the morning take newspaper on the table.

Let us go to minette. Pink note appeared near the computer. In it everything is said. Let us go into the park after the parrot. In the park we note Ditera, call it, but it runs away, after dropping something of the pocket. Some hours and newspaper cut against Noizett To tornade. We pass to Marshadu and we buy parrot for 10 Euro-. Let us go to Diteru to be investigated. Diter in the dark room. After having a talk with it, we learn about the hours and about the panel on the wall next to the aquarium. We put hours we there and see another heap it is hour. Simple pazl - it is necessary that all hours would show 3 hours. Then from the central it is hour it will appear dark-blue cuckoo, and will be opened secret motion. We go there. Along the road I advise to photograph spider on the wall, it will prove useful. We arrived at the wall with the panel. After opening it, we read words. Probably, there was in the form yr of the end of war. We collect 1945 - and panel was opened. We take the book, on the first page some lattice, we take it. We see the photograph of that decoder, which to us for the fault they will return. Below some text. Apparently, it must be deciphered with the aid of this machine. On the following page we read letter about the rules of coding. We leave from the basement and will go to minette. Sequential howl meets us. Only not this. We should catch cockroaches. We go in the workshop, we select from the floor the box, in which this filth they brought and we begin hunting. Cells only 9 as these reptiles of creeping. It is necessary to appear adroitness.
Pass through the accomodation into one, and then to other side. They will move you for the location after the cylinders with the cloth, there lies the letter, from which it follows that Noizet To tornade the vein in this house and that the matter smells of some treasures. This is why Diter was interested It noizet. Is below given the telephone, on which it is necessary to ring. First collect the code from the telephone card, and then number Lynn Menrik 559-555-68-38. One of the cockroaches runs on the table of minette. It very bright. After catching it, we read paper on the table. It occurs, letter with the threats sent Khizer. After being dismantled with the cockroaches, we look at the large rock circles, flooded by paint. Then we look periodical on the table. Minette it is photographed against the background it is circular, but picture is cut. It is necessary to go to Trakvanaru into the hotel. We request to it complete photo, but into the exchange to us they propose to work in the cafe. It is necessary to superimpose ice cream and fruits into the container as in the figure, and to ring into the bell. Make attentively, it is necessary longer to work for the incorrect portions. When everything is made, we go to Trakvanaru, it shows photograph. On the circles opposite the numbers we see the pointers OF THE IX, V, III. Let us go to Dzhidzhi. We ring on the telephone ZU - researcher of catacombs. We request to describe about the symbol Of noizett. In the exchange ZU requests the autograph Of dzhidzhi, which must be placed into the skull in the catacombs. We ring Lynn Menrik. From the conversation we learn something new o it noizet and the main thing is its last words - "red to the left, green". But also, that this is somehow connected with Diterom. Let us go to it. In exchange for the information Of diter it requests to photograph something. But list on the table, but it in the French. Time to obtain dictionary, good, we it purchased previously. Thus, they are necessary to us: stepler, spider, spark plug, skull, cross and teapot.
Spider already exists. Let us go to the new station. We get down into the catacombs. Fotkayem skull and spark plug. Let us go into the park, we photograph cross. In the office of minette on its table fotkayem of stepler. We speak from Khizer. , where we made tea, fotkayem teapot. Let us go to Diteru. After conversation it will give to us some leaf with the eyes, on the revolution - 4 symbols and the keyholes. We has already been dismantled with the hours, three remained. Let us go into the park and on nature will break head. We take sheet with the eyes, we superimpose on it lattice. This is decoder. But that she did say It noizet before death? "red to the left, green". We press on the red eyes, which look to the left, and to all green eyes. Numbers 4154 will come out. We approach the cross and press them. Will be opened the panel, on which are depicted the singing mouths, the revolving door and fish. We go to the sculpture with the singing mouths. We turn knob, until they engage necessary position. Then to the revolving door. It is necessary that there would be on top the violet color. But only we will move away, some squirrel to us everything spoils. It is necessary to frighten it. Klikayem to the left of the revolving door. We place stick, to it rope and plate. We go to the small fountain, we press red button. Small journey - and key. Let us go to Dzhidzhi. We speak to it, we request autograph, it does not give. We agree to play a little into the hangman and we use serviceman cunningly. Press on the following letters: ZU MY LOVE JING. This leaf carry to the catacombs and zasun'te into the skull.
Return to Dzhidzhi and will ring to ZU it he will say what to make. We return, we raise skull, press button, we go into the passage. Boytes' the police. After running a little on the tunnels, you sooner or later will fall into the tunnel with the underground creek. It is necessary to dive you follow oxygen. We fall into the underwater accomodation with the circular windows. Let us swim into the right lower. There three windows, it is pivoted to the right. There fan, and before it - bottle. Mouton to fuete, 1968. Well it is must! Now it is better to return to the surface and to breathe. Then we return and let us swim not to the right to the fan, but directly. Then to the right, past the pipes. On the bifurcation again to the right. Finally you will find way out to the opposite end of the tunnel, well perhaps you will sink several times. There there are the places, where it is possible to emerge and to breathe. They are designated by number 1. When you swim and rise on the stairs, you will see sign It noizet. Nensi will read transfer, but to us from it not more easily. There are in the form names stations of the metro. Words are designated by different colors, i.e., each station on the line of different color. Lines still have their number. But our diagram of the metro together with shmotkami remained at other end of the tunnel. But to swim back so not hunting. It is agreeable, 4 not monsters. 4 already for you splavala returned. Collect 3724.
We obtain mill blades. To back return for some reason it is easier. Let us go into the park and we change fault by the cipher machine. We decipher message from the diary It noizet. For this we establish pointers on the disks in the position OF THE IX, V, III. Then install the keyboard of your kompa on the English register and print the following text:

XTI0SMKPQQLNOREZA7LXTI0SMKPQQLNORР‘S7LXTI0smkР±


Emphasized - these are number zero. To print without the gaps, not to press ENTER and BEKSPEYS. When everything you finish, Nensi will say "RUZH THE FORM RUZH OF BLUE RUZH. RED WHITE RED DARK-BLUE RED. Let us go to minette. OPA!! On the door of its workshop bomb. It must be urgently rendered harmless. We make this according to the diagram:



When it is finished with the bomb, we go in the room of minette. We pass directly, before us dark-blue barrel, and more to the right - stone with the imprint of mill blades, such we have. We put blades, is opened pazl. You do remember the deciphered message and five are color? We establish in the central panels from top to bottom RED, WHITE, RED, DARK-BLUE, RED. The entrance into the basement was opened. Before us the closed door, but is a key so this is what it hid Noizett during the war! On the pedestal we take letter, at the end it - three numbers: X, THE IV, III. As soon as we read letter and was shut pedestal, we here proved to be in the trap. Sequential riddle Noizet. We establish in the decoder new numbers. Then it is necessary to a little break head. It is necessary to make the following: to write message on the code lock, then under each letter to place the numbers of the number of cipher machine 380. The following will come out:


U N E D E R N I E R E E N I G M E C H E R A M I
3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0


Then to read a little the book with the codings to str.". there there is a cipher circle. With its aid we convert our message. We count off clockwise so many once, what number stands under the letter, beginning from the following letter. For example, letter U will become letter X, letter N - by letter V as a result we obtain:


U N E D E R N I E R E E N I G M E C H E R A M I
3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0
X V E G M R Q Q E U M E Q Q G P M C K M R D U I


We introduce new text into the decoder, we obtain:

DEUX.............un.chints..se.pt


With the aid of the dictionary we learn code 2157. We on the freedom. We go we upward and become the witnesses of conversation between minette and German spies. They are collected to overhear summit with the aid of the dress of the first lady. It is necessary to carry dress into the police. But as soon as we attempt to take dress, us zastukala of minette. The decisive struggle is in prospect. You should protect from the impacts. Impacts are delivered into 9 zones and before each impact of minette it pronounces the specific sounds, it is necessary to memorize them and to repel attacks. You follow the standard of living. Finally of the minette it will get tired and will fall. We look final roller and learn the secret of girl in the mask.
We await 15 series about Nensi To dryu, which is called The Creature of Kapu Cave.



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