Game was passed at the level of junior detective.
Thus, Nensi in Paris. We go in the building of the mill (they noted
windmill on the roof?). We look stsenku, where Nensi hardly did not
open head, so to speak, they met with the colors and the music, if it
is possible to name this howl music.
We converse from Khizer, by the assistant of minette. It will give
travelling on the metro and it will explain our responsibilities. We
should answer the telephone calls, make the broken printer, and so
carry out several commissions, whose list let us find in the computer.
Do not forget to glance into the box of table, we there take notebook
with the figures, from which we learn password to the play portal,
diagram of discovery some of box, and we also find instruction to the
printer. Let us begin from it. It is discovered the cover of printer
and we see three letters - V, H, I. We press on the average button one
time, then to the start. Will appear letters A, in, c, d all works.
Telephone will begin to ring, we answer the bell. Then we go into the
workshop to minette. Let us have a talk with it, it will ask to
prepare tea. We pass to the tea table. They will in detail explain to
us that it is necessary to make. We read instruction, we ask, what
dear color in minette, and we request to name the number from 1 to 10.
We obtain red and 10. We look, by what hand it sketches, is not put on
on it dress. Now on the basis of obtained information it is necessary
to select grasses and to place them into the pot. We obtain the
following: Boojum (10 potency), Breland (marsh), Callicula
(Gaviforme), Fennelry (Gaviforme), Gibbering (22 potency), Hogbone
(Gaviforme), Macrophylla (7 potency), Phyrigia (9 potency), Pipsweet
(8 potency), Varvaine (marshy) and Yellow Buttons (Gaviforme). We fill
the obtained tea into the teapot and we leave on the table. We leave
from the room, but minette it calls us conversely. Seagulls by it it
were pleased. We speak from the minette, it will ask to purchase by it
new material for the inspiration. We look into the middle of room,
there stand dark-blue barrel, green bucket, orange fignya (4 she did
not understand that this), and red disk. We should go into the park to
station Pont Neuf and purchase something with the similar colors. We
leave from the room, we go to the output. Opa, pis'metso under the
door tossed up. We read. Yes there threat! We say from Khizer, we
explain, that letter not first. We place letter into the box Dodo.
With the repeated attempt to take box we obtain on the hands - nizzya,
ay-yay-yay. We leave from the house and will go in the matters, good,
them was accumulated much. Let us go into the park. At the entrance we
examine cross. Then we go to the girl of eastern form. It they call
Malika. In it we buy green rings. By the way, by the market it is
accepted to deal. For the rings it is possible to pay only 4 Euro-.
Further we pass to the man, him they call Marshad. In it we take
dark-blue case from the motion picture film for 21 Euro-. It proposes
a little to earn. Agree, 15 Euro-- that not excess. It is only
necessary to paint picture in the specific colors. Main thing, to
follow model. It is first proposed to paint to Mohn to Lees, and then
bouquet is color, but with it there is much fuss. Select to Mohn, with
it simpler, and the same pay mandrels. After supplementing our
capital, we pass further on the park. Near the river to us by back
stands the girl Monica. In it we take the red light (it is similar to
the hourglasses) for 15 Euro- and orange cone for 1 Euro-. After
taking a walk on the park, let us inspect drinkable fountain with the
small fish, wind mill with the colored blades and three persons: red,
green and are dark-blueer, which prikol'no sing. We leave from the
park and will go in Rue du Bac.
We speak with Dieter von Schwesterkrank. In its Russian version they
call diet. Although it Diter. Thus, to us are necessary the photo of
new cloths, but they are not yet ready. It is necessary to print to
itself. Near the aquarium we take the book and attentively we read. In
principle, there everything is written. We go into the red room and
begin the matter. We have 4 negatives in the box under the trays, we
take them on the turn and we put in the magnifier. Paper is already
charged, next to it - switch. But light is turned off above 3 trays
with the fixing agent.
Sequence of the actions:
1. we turn off.
2. we include magnifier for 2-5 seconds.
3. we place photo into 1 tray for 7-10 seconds.
4. we place photo into the average tray for 5 seconds.
5. we place photo into 3 trays for 8-12 seconds.
6. photo is prepared.
7. we change negative in the magnifier.
8. see from p.y.
Since in the darkness not fig not evidently, sometimes can occur
explosions, but we have the second chance. I placed on the screen
fingers, there, where they cost tray in order not to be missed. When
everything is prepared, Nensi places photo into the packet. It is
possible immediately to leave, while it is possible a little to play a
little with the toilet. Press on the descent of water of 10 times and
in your inventory will appear dark-blue egg. A similar focus was in
the curse Of blekmura.
We leave from the room, we speak to Diterom, we take from the table of
the digital of fotik and we leave.
Let us go into the hotel de vill'. We speak to Trakvanarom. We return
photographs to it. It proposes to us to eat up, that zh, time itself,
on top of that and for free. Trakvanar gives to us Hugo telephone
Batterli.
Let us go in Place Monge. We converse with The the dzheydzhey Ling. On
the table we read newspaper. On the telephone table we read
periodical. We ring Hugo Batterli. Then we go into the room to sleep.
We in the morning again read newspaper, we make this each morning. Let
us go to minette. Telephone rings. This is Pryudens Of ruterford. The
sketches of its new details are necessary to it. We promise to it to
send toward the end of the week. We speak from Khizer, it requests to
finish sketches. We approach the plane-table and attentively read
everything. Details for the summer, for the cruise and for the autumn
are necessary to us.
1. summer - pink: slippers, blouse and boa to the hand; green:
trousers and cap; black glasses.
2. cruise - white fur boats, orange trousers, the white fur of bits,
bag- pineapple, mask and the ears of hare.
3. autumn - green rubber boats, white pants, violet jacket, black bag,
yellow wig with the square, yellow mask.
The matter is made. We go to minette. But it plays into the computer
and wants to see no one. We speak from Khizer, it will explain
everything. We go to the computer, we press on the play portal. UPS,
is necessary the code. We recall notebook from the table. There on one
sheet is written "kerol boor". Boor on English - rude. Thus, we
collect "Carol Rude". We begin to play. Rules are explained in game
itself, the main thing - to collect more than 1000 points. When we
win, we go to minette. We return all purchases to it. We leave from
the room. We speak from Khizer. Minette on the selector requires to
himself dzhidzhi Ling. We go to it home. Dzhidzhi Ling proposes to
play into the hangman. We agree. It is necessary to guess words in
English. It doesn't matter, if you do not guess. We say from Dzhidzhi
so that it would go to the minette. She does not want. We propose to
bake pastry for it. But we have problem - there is no mint and brown
sugar. Dzhidzhi it tells about the treacle. We find it in the cabinet
in plate, there - the book about electrical engineering. Let us go
into the park. Maliki has mint, but for 50 Euro- - this too. We go to
Marshadu. In it we take the culinary book for 2 Euro-. Let us go in
the cafe. We order Cri.me de Glace. We place money to the rectangular
plate, we take mint, eat ice cream. Let us go furnace pastry. On the
kitchen we place mint to the board, where it itself was ground, we
place treacle on the table and read the culinary book. Brown sugar is
obtained, if we mix polkruzhki of usual sugar and tea spoon of
treacle. We read the prescription of pastry. We attentively place all
ingredients into the basin, we place finished dough to the pan to the
left of the basin. Finished pastries are flat with the edges bent
upward. It will ring Dzhidzhi, it will ask, everything is prepared.
Yes, certainly.
Let us go to minette. Telephone rings. We answer the bell. Khizer
somewhere fell down, it is possible to attempt to open box Dodo. Three
pictures appeared. It is necessary to conduct Dodo into the house so
that it they would not catch.
If you junior detective, your actions are such:
If elder, such:
After opening box, we read letters. One letter is
written by other letters. We attempt to visit minette. It
is occupied. We leave from the house and go again. Now it
is possible to have a talk from the minette. Again we leave from
the house and will go, for example, into the park. There it is
possible to purchase that nibud' useful. In Maliki we take rope
and stick. In Monica we take lantern and dictionary. In
Marshada - book about the ciphers, diving gear, plate. We
attempt to purchase shtukovinu, similar to the pishushchyuyu machine,
but it is not sold. It occurs, this is the decoder, which was
being used during the war, and Marshad wants for it the bottle of wine
the mouton Of fuyete of 1968. But to us wine stores something
did not fall. Yes even there is no in them such wine. We
will search for. Let us go to Dzhidzhi, we lie down to sleep.
We in the morning take newspaper on the table.
Let us go to minette. Pink note appeared near the
computer. In it everything is said. Let us go into the
park after the parrot. In the park we note Ditera, call it, but
it runs away, after dropping something of the pocket. Some hours
and newspaper cut against Noizett To tornade. We pass to
Marshadu and we buy parrot for 10 Euro-. Let us go to Diteru to
be investigated. Diter in the dark room. After having a
talk with it, we learn about the hours and about the panel on the wall
next to the aquarium. We put hours we there and see another heap
it is hour. Simple pazl - it is necessary that all hours would
show 3 hours. Then from the central it is hour it will appear
dark-blue cuckoo, and will be opened secret motion. We go there.
Along the road I advise to photograph spider on the wall, it
will prove useful. We arrived at the wall with the panel.
After opening it, we read words. Probably, there was in
the form yr of the end of war. We collect 1945 - and panel was
opened. We take the book, on the first page some lattice, we
take it. We see the photograph of that decoder, which to us for
the fault they will return. Below some text. Apparently,
it must be deciphered with the aid of this machine. On the
following page we read letter about the rules of coding. We
leave from the basement and will go to minette. Sequential howl
meets us. Only not this. We should catch cockroaches.
We go in the workshop, we select from the floor the box, in
which this filth they brought and we begin hunting. Cells only 9
as these reptiles of creeping. It is necessary to appear
adroitness.
Pass through the accomodation into one, and then to other side.
They will move you for the location after the cylinders with the
cloth, there lies the letter, from which it follows that Noizet To
tornade the vein in this house and that the matter smells of some
treasures. This is why Diter was interested It noizet. Is
below given the telephone, on which it is necessary to ring.
First collect the code from the telephone card, and then number
Lynn Menrik 559-555-68-38. One of the cockroaches runs on the
table of minette. It very bright. After catching it, we
read paper on the table. It occurs, letter with the threats sent
Khizer. After being dismantled with the cockroaches, we look at
the large rock circles, flooded by paint. Then we look
periodical on the table. Minette it is photographed against the
background it is circular, but picture is cut. It is necessary
to go to Trakvanaru into the hotel. We request to it complete
photo, but into the exchange to us they propose to work in the cafe.
It is necessary to superimpose ice cream and fruits into the
container as in the figure, and to ring into the bell. Make
attentively, it is necessary longer to work for the incorrect
portions. When everything is made, we go to Trakvanaru, it shows
photograph. On the circles opposite the numbers we see the
pointers OF THE IX, V, III. Let us go to Dzhidzhi. We ring
on the telephone ZU - researcher of catacombs. We request to
describe about the symbol Of noizett. In the exchange ZU
requests the autograph Of dzhidzhi, which must be placed into the
skull in the catacombs. We ring Lynn Menrik. From the
conversation we learn something new o it noizet and the main thing is
its last words - "red to the left, green". But also, that this
is somehow connected with Diterom. Let us go to it. In
exchange for the information Of diter it requests to photograph
something. But list on the table, but it in the French.
Time to obtain dictionary, good, we it purchased previously.
Thus, they are necessary to us: stepler, spider, spark
plug, skull, cross and teapot.
Spider already exists. Let us go to the new station.
We get down into the catacombs. Fotkayem skull and spark
plug. Let us go into the park, we photograph cross. In the
office of minette on its table fotkayem of stepler. We speak
from Khizer. , where we made tea, fotkayem teapot. Let us
go to Diteru. After conversation it will give to us some leaf
with the eyes, on the revolution - 4 symbols and the keyholes.
We has already been dismantled with the hours, three remained.
Let us go into the park and on nature will break head. We
take sheet with the eyes, we superimpose on it lattice. This is
decoder. But that she did say It noizet before death? "red
to the left, green". We press on the red eyes, which look to the
left, and to all green eyes. Numbers 4154 will come out.
We approach the cross and press them. Will be opened the
panel, on which are depicted the singing mouths, the revolving door
and fish. We go to the sculpture with the singing mouths.
We turn knob, until they engage necessary position. Then
to the revolving door. It is necessary that there would be on
top the violet color. But only we will move away, some squirrel
to us everything spoils. It is necessary to frighten it.
Klikayem to the left of the revolving door. We place
stick, to it rope and plate. We go to the small fountain, we
press red button. Small journey - and key. Let us go to
Dzhidzhi. We speak to it, we request autograph, it does not
give. We agree to play a little into the hangman and we use
serviceman cunningly. Press on the following letters: ZU
MY LOVE JING. This leaf carry to the catacombs and zasun'te into
the skull.
Return to Dzhidzhi and will ring to ZU it he will say what to
make. We return, we raise skull, press button, we go into the
passage. Boytes' the police. After running a little on the
tunnels, you sooner or later will fall into the tunnel with the
underground creek. It is necessary to dive you follow oxygen.
We fall into the underwater accomodation with the circular
windows. Let us swim into the right lower. There three
windows, it is pivoted to the right. There fan, and before it -
bottle. Mouton to fuete, 1968. Well it is must! Now
it is better to return to the surface and to breathe. Then we
return and let us swim not to the right to the fan, but directly.
Then to the right, past the pipes. On the bifurcation
again to the right. Finally you will find way out to the
opposite end of the tunnel, well perhaps you will sink several times.
There there are the places, where it is possible to emerge and
to breathe. They are designated by number 1. When you swim
and rise on the stairs, you will see sign It noizet. Nensi will
read transfer, but to us from it not more easily. There are in
the form names stations of the metro. Words are designated by
different colors, i.e., each station on the line of different color.
Lines still have their number. But our diagram of the
metro together with shmotkami remained at other end of the tunnel.
But to swim back so not hunting. It is agreeable, 4 not
monsters. 4 already for you splavala returned. Collect
3724.
We obtain mill blades. To back return for some reason it
is easier. Let us go into the park and we change fault by the
cipher machine. We decipher message from the diary It noizet.
For this we establish pointers on the disks in the position OF
THE IX, V, III. Then install the keyboard of your kompa on the
English register and print the following text:
XTI0SMKPQQLNOREZA7LXTI0SMKPQQLNORР‘S7LXTI0smkР±Emphasized - these are number zero. To print
without the gaps, not to press ENTER and BEKSPEYS. When
everything you finish, Nensi will say "RUZH THE FORM RUZH OF BLUE
RUZH. RED WHITE RED DARK-BLUE RED. Let us go to minette.
OPA!! On the door of its workshop bomb. It must be
urgently rendered harmless. We make this according to the
diagram:
When it is finished with the bomb, we go in the room of
minette. We pass directly, before us dark-blue barrel, and more
to the right - stone with the imprint of mill blades, such we have.
We put blades, is opened pazl. You do remember the
deciphered message and five are color? We establish in the
central panels from top to bottom RED, WHITE, RED, DARK-BLUE, RED.
The entrance into the basement was opened. Before us the
closed door, but is a key so this is what it hid Noizett during the
war! On the pedestal we take letter, at the end it - three
numbers: X, THE IV, III. As soon as we read letter and was
shut pedestal, we here proved to be in the trap. Sequential
riddle Noizet. We establish in the decoder new numbers.
Then it is necessary to a little break head. It is
necessary to make the following: to write message on the code
lock, then under each letter to place the numbers of the number of
cipher machine 380. The following will come out:
U N E D E R N I E R E E N I G M E C H E R A M I
3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0
Then to read a little the book with the codings to
str.". there there is a cipher circle. With its aid we convert
our message. We count off clockwise so many once, what number
stands under the letter, beginning from the following letter.
For example, letter U will become letter X, letter N - by letter
V as a result we obtain:
U N E D E R N I E R E E N I G M E C H E R A M I
3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0 3 8 0
X V E G M R Q Q E U M E Q Q G P M C K M R D U I
We introduce new text into the decoder, we obtain:
DEUX.............un.chints..se.ptWith the aid of the dictionary we learn code 2157.
We on the freedom. We go we upward and become the
witnesses of conversation between minette and German spies. They
are collected to overhear summit with the aid of the dress of the
first lady. It is necessary to carry dress into the police.
But as soon as we attempt to take dress, us zastukala of
minette. The decisive struggle is in prospect. You should
protect from the impacts. Impacts are delivered into 9 zones and
before each impact of minette it pronounces the specific sounds, it is
necessary to memorize them and to repel attacks. You follow the
standard of living. Finally of the minette it will get tired and
will fall. We look final roller and learn the secret of girl in
the mask.
We await 15 series about Nensi To dryu, which is called The
Creature of Kapu Cave.